Wednesday, September 1, 2010

Final Poster

Hi, I cant upload my PDF to blogger on its own, I tried uploading to Google docs and share it on blogger, but somehow my fonts all changed and I cant share it to my blog directly.

So heres a jpg of my poster and i'll bring the pdf to tutorial tomorrow

Draft Poster

Homo Sapien is an ancient race precedes the time of recorded history.
Secluded from the rest of the world, they lived in harmony and peace.
Based in the snowy mountain with the evergreen forest, they moved from place to place like the normads.
They have few constructs of their own, their body resembles human, yet alienated.
Theres not much to say about them, other than no place they call home.

Longitude and Latitude

Latitude: -33.917583
Longitude: 151.228541


Developing final Environment

In the final developed environment, I changed the the water texture completely and used the water texture from Raxor's draft environment.




I changed the lighting to give it a different theme and feel to the environment.



St. Mary Cathedral - Kenzo Tange

Kenzo Tange (September 4, 1913 – March 22, 2005), is a Japanese architect, and winner of the 1987 Pritzker Prize for architecture. He was a important figure in the modernist era of architecture. Known for his architectural expression of merging Japanese styles with modernism. He had a lot of famous work including the Tokyo Olympics Arena, St. Mary Cathedral, Kurashiki City Hall.
He was a great influence in modernist architecture and one of the defining factor in the modernity era.

St. Mary Cathedral
One of his famous buildings is the St. Mary Cathedral in Tokyo built in 1964, it is a blend between traditional culture with a modernist design.

The major inspiration for my environment and my spore creature is that, when I look at the lecture slides and take ideas from past examples, most spore creatures are evidently out of place with the environment. One thing I tried in my terrain and environment is that, instead of creating the most photo realistic environment using crysis, I'll use google sketchup to create a subtle cartoon feel to the more realistic texture maps. It is like a blend between realism and imagination, just like Kenzo Tange's blend of tradition with modernity.










Terrain Tutorial

I was using this very useful tutorial for to learn the sandbox plugin for sketchup, it shows the uses of each button and also feature a quick way to put trees into the environment (requires the "drop" plugin)

Draft Environment - Raxor











Siteplan

Draft Environment - Homo Sapien



Siteplan

Side extract

The next few images are the rendered images of the environment, it shows images in sequence and display and work in process. This is the environment I chose to further develop.
This is the initial render of the environment, very plain and simple
I textured the mountain to snow, environment is slightly inspired by Alaska, the evergreen forest with snowy mountains
I re-textured the ground surface to a green-er texture to enhance the harmony of the environment

I tried to enhance the water material, but it doesn't seem to be realistic

I took away the diffuse map on water and render to test if it had any realistic effect

I put in an omni light behind the mountains and the water showed some refraction and reflection, it seems to be more realistic now
I toned down the intensity of the omni light and the environment seems more natural and believable now

Reconsider Artistic Approach

After going through a few of the past examples. I was considering if the absolute realism of the environment is needed for this experiment. In terms of realistic environment, I thought it should be related more to the creature than to the viewers, spore creature tend to have that cartoonist theme to them, and to put them in a realistic environment will be contradictory.

Therefore, I am reconsidering my artistic approach to the environment and perhaps creating a more natural, outdoor, simplistic habitat with a video game feel in a fantasy genre as oppose to a photo realistic environment like crysis with buildings and more complex constructs. I believe environment with buildings is a more human environment than the creatures environment.
This approach could also be a lesser load on the polygon count.

Crysis Export - fail.......


One suggestion I had for the exporting from crysis was using the crysis export option into the .obj format. Turns out it only export objects in the scene and not the terrain, therefore.....fail....


2 Crysis Terrain

This is just 2 very early stages of the 2 different terrain.

Terrain 1:



Terrain 2