Wednesday, September 1, 2010
Terrain Tutorial
I was using this very useful tutorial for to learn the sandbox plugin for sketchup, it shows the uses of each button and also feature a quick way to put trees into the environment (requires the "drop" plugin)
Draft Environment - Homo Sapien
Siteplan

The next few images are the rendered images of the environment, it shows images in sequence and display and work in process. This is the environment I chose to further develop.

This is the initial render of the environment, very plain and simple

I textured the mountain to snow, environment is slightly inspired by Alaska, the evergreen forest with snowy mountains

I re-textured the ground surface to a green-er texture to enhance the harmony of the environment
I tried to enhance the water material, but it doesn't seem to be realistic
Reconsider Artistic Approach
After going through a few of the past examples. I was considering if the absolute realism of the environment is needed for this experiment. In terms of realistic environment, I thought it should be related more to the creature than to the viewers, spore creature tend to have that cartoonist theme to them, and to put them in a realistic environment will be contradictory.
Therefore, I am reconsidering my artistic approach to the environment and perhaps creating a more natural, outdoor, simplistic habitat with a video game feel in a fantasy genre as oppose to a photo realistic environment like crysis with buildings and more complex constructs. I believe environment with buildings is a more human environment than the creatures environment.
This approach could also be a lesser load on the polygon count.
Crysis Export - fail.......
Wednesday, August 25, 2010
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